task 2.2

 

  • Pathway Choice (Rationale) – The reason I have chose the art pathway is because I enjoy drawing coming up with creative ideas more than writing code and trying to get the technical aspects to work.       
  • Name of game- the name of my game will the the crown of Poseidon, I have chosen to name my game this because retrieving Poseidon’s crown if the objective of the game, and i believe that this is cause for a suitable name, other games which do this are god of war, were the final objective is to kill the god of war; and the witcher 3 wild hunt where the final objective is to defeat the wild hunt.
  • Outline –  My game will be a 2D action game which will play in a similar way to space invaders or other game like this were the player has limited movement only being able to move left and right, the player will also be able to to swim upwards and will also have the ability to attack with trident blasts.  In the game you play as Poseidon’s who’s crown has been stolen by the shark queen and she is using it to release hundreds of sea monsters which were imprisoned in the underworld and are reaping havoc in the ocean. It is up to Poseidon to kill these creatures and reclaim his crown using the power of his legendary trident.      
  • Ideas Generation – This section should be used to show off your notes, mind maps & sketches for the ideas you have had for your game.
  • Visual Assets – the visual assets i will need to create for my game are, sketches of Armour, trident, monsters, faces, tales, backgrounds and final character designs.       bellow three test pieces       
  • Audio assets –
  • Interactive assets –
  • 12-week development plan  –