task 1.3

visual production is  all of the visual assets of the game these include game objects, character design, level design, environments, user interface, logo and box art.

 

Here I will be specifically looking at the visual production in DOOM 2016, I will be looking at this game specifically, as i believe it has very good visual design specifically very good character and enemy design as well as excellent object design.

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this is a picture of the doom slayer from doom 2016 image source: https://dailygamingreport.co.uk/wp-content/uploads/2018/08/3424885-doom-eternal-770×433.jpg

Starting with the character design for the main character which fits into the world of doom very well taking inspiration from the original doom marine but changing him up and giving him a more sci-fi modern fell while making him look more formidable with a lot of new addition to his armour making it look more smooth and rounded, there are also new colour variations including sliver, orange and green with some steel and blue which contrasts completely from the demons which consist of hard and sharp organic material which is mostly red and black in colouration.

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this is an image of a pinky type demon from doom 2016 https://doomwiki.org/w/images/thumb/3/33/Codex_pinky.bimage.png/300px-Codex_pinky.bimage.png

This pushes the player to feel more anti demon as the player characters visual is the opposite of the demons design which helps to push the player to kill all demons in sight as they are out of place being the opposite of the player character and environment styles of design.

the environment  design in DOOM 2016 is also very good with three very different and distinct environments which all of the 13 missions fit into, this idea of specific and easily distinguishable styles allows that player to feel and play differently depending on the environment they are in, with the hellscape missions looking like dungeons and blooded caverns with gates, pillars, skulls, bodies and caves every were giving a sense of dread and and uneasiness.

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this is an image of one of the mission taking place in the uac facility image source: https://cdn3-www.gamerevolution.com/assets/uploads/2016/05/file_70365_20160522102650_1.jpg

Another distinct environment is the uac facility while looking clean and functional on the surface there is copses strewn everywhere and back rooms on fire covered in bodies and blood and areas hiding cult shrines and sacrifices to demons, showing the player the corruption and slow dispersion of the uac and it previously exploitative personal who fell to the demons. the final environment type is the mars surface which looks similar to a desert but with large white uac installations which ruin and exploit the land scape looking very out of place by contrasting with the red of mars ans showing the player how out of place the uac and humans are on mars.