pathway: i will be taking the art pathway for this project, which will require me to product i high quality user interface, menus, characters and level design
idea 1
genre:the genre of my game will be action adventure
basic story line: in this game you play as Poseidon, the Greek god of the sea and while you were away dealing with the rising of Kroros, the queen of sharks has stolen you crown of power and you must retrieve it before she overruns the sea with her army of sharks
game mechanics: the mechanics for the game will be basic but easy to use, the player will have the ability to move up and down in the water and will have the ability to shoot a beam out of Poseidon’s trident to attack the sharks on the level
visual style: the visual style of the game will be similar to that of oni and the blind forest or rayman legends underwater levels with very dark and saturated colours with exaggerated shadows and few bright light
characters: the characters in the game are the player character Poseidon, the main antagonist the shark queen as well as all of her shark minions.
assets: the assets present in the game will be the character sprites, the level designs, back grounds, animations and the effects created from things such as attacking and hitting an enemy.
sound: the sound present in the game could be things such as firing noises for the trident, noises made by the enemies and ocean noises such as currents and waves.
Idea 2
genre: the genre of this game will be action
basic story line: the story line of this game is that you are a part of the royal nay and you shit has partially crashed in a cove but your cannons are still intact and you must defend yourself against the waves of pirates trying to hunt you down.
game mechanics: the game will use basic mechanics similar to master archer and raft wars were you can aim you cannons up and down and then charge them for more power and distance.
visual style: the game will have a bright colourful cartoon style similar to that of raft wars and age of war.
characters: the character in the game are you, the captain of the navy ship as well as your crew and the pirates coming to attack you.
assets: the assets in the game are the sprites for the characters, cannons, ships as well as the level design, background, sounds and the effects from shooting and sinking a ship.
sounds: the sounds in the game would be the sound of firing the cannons as well a the sound when hitting a pirate boat and the sound when hitting the water
Idea 3
genre: adventure
basic story line: the story line of this game is that you are a rainbow fish but all of you rainbow scales have fallen off and you must swim around the sea trying to find all of them.
game mechanics: the games mechanics include movement and pickups as well as and end condition being collecting all of the rainbow scales.
visual style: the visual style will be very simplistic with a drawn art style similar to that of scribblenauts or southpark.
characters:there will only be one character in the game and they will be the player character, the rainbow fish.
assets: the assets in the game will be the player sprite, the scale pickups, the back ground, the ocean and swimming sound and the tiles which makeup the level.
sound: the sound in the game will include the sound of the water current, the sound of the fish swimming and there will be a sound which plays when the player picks up a scale.
idea 4
genre: the genre of this game will be adventure
basic story:the basic story of the game is that you are fiends with an expert free diver and swimmer and you two are going out on a swim but something strange happens and the water has been filled with monsters and other threats and you and your friend most avoid the danger and make it to the main swimming pool while trying to keep up with your friend.
game mechanics:the mechanics of the game will be basic movement around the water such as up down a slow backwards swim and a faster forwards swim, there will also be a health bar as the enemies will attack you and latch onto your legs and you will have to free yourself.
visual style: the visual style of the game will be semi realistic but dark similar to games like the bellows and the witcher (1).
characters: the character in the game are the player character and you friend who you are following.
assets: the assets in the game will include the sprites for the enemies, player and the friend you are following, there will also be assets for the background art and a tile set to make up the levels, the game will also need sound assets for things such as swimming in the water, noises made by the monsters when they move and attack you.
sound: sounds for this game will includes the sound of your character swimming, the sound of the water current, the sound of going in and out of the water, the sound from the monsters when they move and attack you as well as wailing ans snarling sounds when they are not moving to let the player know when they are near.